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Dwarf fortress miasma12/25/2023 ![]() It's just a matter of clearing the exterior. Aside from the whole goblin and elephant siege, the fortress is in pretty good shape, there's plenty of food, sleeping space, and production for survival. But you may be able to muster up enough of an army to overcome it, or do a lava flood of the exterior, or just pray a human caravan with some badass swordsmen comes through. The place isn't a total loss, just so long as you, you know, don't open the front door. I've started project "Fuck The World", a top secret attempt to funnel magma to the outside. So the merchants arrive to see blood and vomit everywhere, us hauling corpses en masse to the graveyard, a couple rampaging elephants ![]() Which was also right about when a goblin thief jumped out and got clobbered by a stonefall trap Let the caravan guardsmen get themselves slaughtered by the elephants before we do. The brave military men of Boatmurdered assemble by the front gate, and they brave themselves for a rush at the mighty elephants.Īnd it was about then when the fucking dwarven caravan arrived. The best I can do is tell them to make "toys" and hope they happen to figure out that means "mini-forges" and not boats or hammers or axes or puzzleboxes or all this other shit that I am now buried under, and not a single mini-forge, and so the broker is pissed at me and there isn't shit-all I can do about since I wouldn't know how to make a fucking mini-forge to save my life. I have 4 miners, two of them apparently sleep 20 hours a day, one is so injured he can't walk, and the last claims to be the Retired Ruler of this place but he's the only guy who actually does any digging.Īpparently the Craftsdwarf union rules preclude me from directly asking for anything specific, including the fucking mini-forges that our beloved broker storms into my office every day and demands. Busy doing what, I don't fucking know, since without the workshops up they can't carpenter anything either. I have six fucking carpenters, I asked for this workshop to be built 3 months ago, you think anyone gets around to it? It's a ten minute job, but they're too busy to do it. ![]() Or "Storing an item in the stockpile, boss" which seems to be code for "fucking around carrying things from place to place instead of doing some real work." If they aren't drinking, they're sleeping it off. The dwarves working here are the laziest bunch of hoopleheads I've ever seen. With the way this place is set up, any one of them could make the whole place collapse in like an accordion. Room full of levers, I don't know what any of 'em do and I'm not going to try and figure it out. Four years standing out in the rain, or even worse, under that horrifying yawning expanse of blue open sky. I almost went fucking crazy having to be under the goddamn open sky for the whole trip out here, instead of in a nice safe cavern, and some of these poor bastards have been working out in the open for four years now. One of the previous Overseers must have been some sort of shallow-dwelling skygazer because having our production out here is just inhumane to the poor hoopleheads who have to stand out there. To begin with, all of our fucking workshops and trade goods are sitting outside in the fucking rain. Here is the storyline for Boatmurdered, a famous succession game: StarkRavingMad These are then narrated with a storyline. One of the amazing phenomena that has grown up around Dwarf Fortress is the idea of succession games, in which different players hand off fortress to one another, for multiple generations, in succesion. Gameplay is open-ended and provides text-based graphics.Īn important part of Dwarf Fortress is that it relies heavily on procedural generation. seeds, plants, bones, hooves, hair, etc.This is a construction and management simulation indie game, which has a cult following. Designate more traditional stockpiles for non rottables, e.g. I highly recommend using this design only for rottables. Properly done eliminates all dorf exposure to miasma which is difficult otherwise underground.ĭisadvantages = not 'space efficient' - refuse space is pretty limited. This pattern can be extended infinitely as needed and it will contain aall miasma to the specific tile of refuse which is never traveled by a dorf.Īdvantages = can be completely underground. If you designate traffic and set the stockpiles to restricted - the dorfs will only enter any specific refuse space when completely task required. It's columns of 'diagonally accessible' refuse stockpiles, where one vertical 'set' is slightly offset the other. Bitches always ask me about my diagonals.
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